Max/MSP +

Grainy Smith v1.1 A patch I built in Max/MSP to get some expressive gestural content from granulation. Built around John Gibson’s jg.granulate (download here before running patch). Download Grainy Smith v1.1 here.

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Recordings +

Recordings Some recordings I did with the Sennheiser AMBEO VR Microphone. Rendered to binaural format (listen with headphones). The first recording is a pair of crash symbols moved around the microphone. The second recording is from a power plant on the University of North Texas campus. I placed different objects…

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Writing +

Strategies for the Creation of Spatial Audio in Electroacoustic Music Link to pdf This paper discusses technical and conceptual approaches to incorporate 3D spatial movement in electroacoustic music. The Ambisonic spatial audio format attempts to recreate a full sound field (with height information) and is currently a popular choice for…

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Unity +

Parallax (2019) In coordination with iARTA, I developed a Unity environment with procedural shape generation and a custom video-reactive shader. VRSoMa (2018) VRSoMa is an immersive sonic playground where users can shape sound movement in a 3D virtual environment. “Grab” a sound object to move it around the space, place waypoints…

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