Max/MSP +
Grainy Smith v1.1 A patch I built in Max/MSP to get some expressive gestural content from granulation. Built around John Gibson’s jg.granulate (download here before running patch). Download Grainy Smith v1.1 here.
Grainy Smith v1.1 A patch I built in Max/MSP to get some expressive gestural content from granulation. Built around John Gibson’s jg.granulate (download here before running patch). Download Grainy Smith v1.1 here.
Recordings Some recordings I did with the Sennheiser AMBEO VR Microphone. Rendered to binaural format (listen with headphones). The first recording is a pair of crash symbols moved around the microphone. The second recording is from a power plant on the University of North Texas campus. I placed different objects…
Strategies for the Creation of Spatial Audio in Electroacoustic Music Link to pdf This paper discusses technical and conceptual approaches to incorporate 3D spatial movement in electroacoustic music. The Ambisonic spatial audio format attempts to recreate a full sound field (with height information) and is currently a popular choice for…
Parallax (2019) In coordination with iARTA, I developed a Unity environment with procedural shape generation and a custom video-reactive shader. VRSoMa (2018) VRSoMa is an immersive sonic playground where users can shape sound movement in a 3D virtual environment. “Grab” a sound object to move it around the space, place waypoints…
Unity and FMOD Integration As part of an Audio for Video Games course I taught, students integrated FMOD with Unity to create dynamic music, footsteps, and ambient sound for a Viking Village level. Recording and Using Impulse Responses This video explains the process of recording an impulse response for use…
Introduction to Electroacoustic Music (pdf) Course Description: Students enrolled in Introduction to Electroacoustic Music will learn the basic principles of electroacoustic music through studying the history of electroacoustic music, basic acoustics, principles of both analog and digital audio, MIDI, synthesis, sampling, and interactive music software design. The course will survey…
Glitch Overflow (2018) Glitch Overflow is a project utilizing the Twitch video streaming service. Through Twitch chat commands, the audience is invited to manipulate the video selection (by requesting YouTube videos) and audio/video processing. The following is a list of available commands. !sr or !songrequest followed by youtube link !skip…
Discords (2018) for 3D audio, guitar amp, and small computer speakers. *This is a binaural rendering and should be listened to with headphones* High Quality .wav file (48k, 24 bit) Written in the Ambisonic spatial audio format, Discords is intended for playback over a multi-channel speaker array (ideally 16 channels).…
Polyphase (2018) — flute and horn work written for Cassie Lear and Rebecca Olason. Score The Broca Divide (2015) — solo viola work written for Michael Capone. Score Hyperflexion (2014) — for string quartet. Score Mimesis (2014) — saxophone quartet written for the Quanta Quartet. Score Heliopause (2013) — for Pierrot ensemble. Score Three Songs…